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Welcome to the CG Animation Gallery. Animations in this section cover a lot
of ground, from Corporate pieces delivered to clients, to pieces taken from
the Bitter Hope and MageWars projects, to VFX pieces and general experiments
and purely fun stuff. The area is broken down by sections. Enjoy!

All animations are presented in either the Quicktime or DivX formats.

 
 
   
 

This TV commercial aired on Discovery.


This spot was created for RC2 Corp to promote their die-
cast collectible bikes, from American Chopper the series

4MB Quicktime

 

This TV commercial aired on Discovery.

This spot was created for RC2 Corp to promote their die-
cast collectible bikes, from American Chopper the series

4MB Windows Media Version

 

This TV commercial aired on Cartoon Network and ToonDisney

It was produced for RC2Corp to advertise the Universal Studios
Fast & Furious Reflex Raceway. This is version 1.

4MB Quicktime

 

This TV commercial aired on Cartoon Network and ToonDisney

It was produced for RC2Corp to advertise the Universal Studios
Fast & Furious Reflex Raceway. This is version 2.

4MB Quicktime

 

This video was produced for J&D Worldwide Marketing to highlight the
concept of trade show videos for their upcoming season.

Its a simple piece and meant as a teaser.

6mb AVI

  This clip was produced for Scotia Bank to serve as a screen interface
for their new ATM machines in the Caribbean. The video was produced
in LW, I modeled all the elements, animated them, and did some clean-
up and compositing in After Effects. The videos were created in English
and Spanish.

608KB AVI
  This clip was produced for Scotia Bank to serve as a screen interface
for their new ATM machines in the Caribbean. The video was produced
in LW, I modeled all the elements, animated them, and did some clean-
up and compositing in After Effects. The videos were created in English
and Spanish.

600KB AVI
 

This video was produced for NTE to use at a trade/sales show in Las
Vegas in 2002 as they introduced their new product lines. They wanted
drama, a bit of cheese, but overall for the piece to be fun. This was
the result.


22MB AVI

 

 
   
  This clip is from the bombardment of the colony world Litha when the
invaders first appear at the fringes of Confed Space.



4.5 MB Quicktime
  This video clip is a raw title piece





4.5 MB AVI
  This video clip shows off an island military compound





854 KB AVI
  This clip show one of the transport ships used by the Confed
Military updated 04-27




754 KB AVI
  This is a launch sequence for the starfighters (below) from the
transport shown (above). Each bay holds 24 fighters. At need
the bays working areas can be expanded (opened) to allow the
transport and launch of Cygnus Dropships. Keep an eye out for
the full launch sequence soon. updated 04-29

392 KB AVI
  This model clip showsone of the Starfighters used by the
Confed Military updated 04-27




864 KB AVI
  Part 1 of a short piece where the assembly bot is leading
the team to the hangars




2.2 MB AVI
  Part 2 of a short piece where the assembly bot is leading
the team to the hangars




3.3 MB AVI
  The Capella Combine building - never seen w/o the lesser
city buildings that surround it, I isolated it (hence the black
background) for compositing. This is a fly-up text against the
simple texturing in place.


3 MB AVI
  A CityScape fly-through -- prep for the SFX overlay (see below)




2 MB AVI
  A Cityscape fly-through SFX overlay for window explosions





918 KB AVI
  Simple inner station corridor walk-through piece




1.12 MB AVI
  Strange Creatures fill the Bitter Hope universe, here is a
swarm of creatures I modeled after an old gaming fav, the
dread stirges :D



1.7 MB AVI
  This is a clip of one of the allied alien races in Bitter Hope





695 KB AVI
  This is the satellite destroyed in the opener for episode 1.





589 KB AVI
  Two XL4-MEI-STINGERS launching to intercept the Lithan invaders
for the very first time in the entire series.




936 KB AVI
  This is a modeling review fly-around of the XL4-MEI-STINGERS
without benefit of textures.




469 KB AVI
  This is a modeling review fly-around of the XL4-MEI-STINGERS
but with textures this time.




491 KB AVI
  Muliti-Environment-Protective-Suit (MEPS) : Class - Badger Mark V
Revision series 3 in terms of modeling - quick fly-up & model check.




2.01 MB AVI
  Muliti-Environment-Protective-Suit (MEPS) : Class - Badger Mark V
Walk-Cycle Test



652 KB AVI
  Muliti-Environment-Protective-Suit (MEPS) : Class - Badger Mark V
Environment Test




693 KB AVI
  Muliti-Environment-Protective-Suit (MEPS) : Class - Badger Mark V
This was a quick test for compositing and sound -- still with Rev3.




1.44 MB AVI
  Muliti-Environment-Protective-Suit (MEPS) : Class - Badger Mark V
Rev: Final --- looking at the scenes where the Badger MEPS play
a key role, I realized I would need a ton of them on stage, so I
reduced the poly count by more than 1/2, and revised the joints too :D


827 KB AVI
  This is the newest MEPS design, the Hammerhead. This will be the hero
MEPS used by the core team in Bitter Hope -- Model Rev 2A




461 KB AVI
 

This is a bot I named simply assembly01 -- a quick all-purpose droid
and seen in the Hangar Animations (but a slightly earlier version)




442 KB MOV

 

 
   
  An older animation from my pre-LW days -- a sword maiden and an
orc in combat atop the city walls.




1.7 MB ASF
  Dragon Flight - again an older animation, still fun though





845 KB ASF
  A quick character anim test - custom morphs, but before I began
modeling my own LW characters.




356 KB AVI
  An old composite I found -- low quality - but I'm loading it up
for nostalgia's sake




3.3 MB MOV
  Simple LW anim for a NeverWinter Nights Game Segment -
adapted from the official game media - mostly text at this point
but in chapter 2 - we get the anim below.




1 MB AVI
  MageWars Animation for my NWN chronicle - this is for a flash-
back Cut Scene introducing a new segment.




13.8 MB AVI
 

A VFX test -- using a garbage ogre model kidnapped into LW and
reanimated so I can test the breaking down of a door.




1.9 MB AVI

 

 
   
  Burning Up




385 KB AVI
  Smoke Trail - Cel Shaded V1




291 KB AVI
  Smoke Trail - Cel Shaded V2




407 KB AVI
  Cel Shaded Explosion V1




280 KB AVI
  Cel Shaded Explosion V2




281 KB AVI
  Cutting Open a Door V1




260 KB AVI
  Cutting Open a Door V2




531 KB AVI
  Distant Battle




601 KB AVI
  Getting Shot




581 KB AVI
  Golden Skies




1.3 MB AVI
  Matrix Style Text Animation




439 KB AVI
  Meteor Strike




333 KB AVI
  Mine Trail




207 KB AVI
  Plasma Jet




306 KB AVI
  Plasma Tendrils




368 KB AVI
 

Torch - Burning and Smoking




104 KB AVI

 

Waterfall test V1




230 KB AVI

 

Waterfall Test V2




776 KB AVI

 
   
  Alchemy - a composite test w/p-22's eldritch symbols fonts & AE




650 KB AVI
  ClearView - a tradeshow - proof of concept for a client




650 KB AVI
  LogoFX - an Aura log fx test




650 KB AVI
  Time is Running Out - purely for the fun of it




650 KB AVI
  Imp - character animation test - my 1st spline patch
created character.




650 KB AVI
  They Fly-By - done for my nephews




650 KB AVI
  Grassy View - a grass test for a compositing piece




650 KB AVI
 

Sasquatch Grass and a boned Tree in the wind -- environment
testing.



2.2 MB AVI

 

Apache (the helicopter) Lift-off Texture test




413 KB AVI

 

Apache Advance




767 KB AVI

 

Approaching the Hub




4 MB AVI

 

Bridge Crossing




3.28 MB AVI

 

Cobra Launch




6.83 MB AVI

 
   

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